Monday 16 May 2011

How to make money through android app

Hi all

 From the last few day i am in confusion that which is the best way for making money by android application and i have got the ways which i want to share with others.
and it's look like selection  of any particular option is depend upon the requirement and app importance both.

Chances are, you want to make an app so you can make some money. I know I want to. Moving development from a hobby to a business is an exciting prospect, and it’s getting easier and easier on Android. I have developed many app for several organization but my first app is still in development so I won’t be able to point to my own experiences – instead I’ll present the results of my research into the matter.

Monetisation options

The three main ways of monetising your app or game is through selling it, the new in-app billing (more on that below), or with selling advertising space in your app

Free or paid? (Quick answer: both)

The first decision to make is whether you should offer your app for free or for money. Android is special in that many, many more users will install your app if it’s free. This seems obvious, but the difference in downloads is staggering. Take the android game Winds of Steel. The free version has been downloaded somewhere between 20x – 50x as much as the paid version, going by the reported downloads on the Android Market website.
Now, the fact that you can monetise your free version very successfully means you aren’t losing out by offering a free version. But perhaps more importantly, your free app will drive users to your paid app – think of it as marketing. If a user enjoys your app and wants more (more features, more levels, more content) many will jump at the chance to give you a little cash.

In-app billing

For those unfamiliar with the term, in-app billing means you can sell something (anything) from within your app. For a game this could be more levels, the next chapter, items, anything you like. This is an excellent way to get some money for your efforts. For example, Angry Birds has used this method to great success by offering an item called the “Mighty Eagle” which allows a user to skip a level they get stuck on. In-app billing requires setting up your items on the Android developer website, and adding the code to your app. It is very important that you secure any purchased downloaded content.
Interestingly, in-app billing can mean there’s no reason to have a paid version of your app. Any benefit offered with your paid version can be offered instead with your paid downloadable content. Additionally, this means your amount of downloads won’t be split between two versions of your app or game.

Android ad networks

There’s loads of ad networks for Android. For the uninitiated, these are companies that pay you to show small advertisements in your app. The largest of these is probably AdMob, now owned by Google. Here’s a big list. Look for the developer link.
I have tried Admob and mobclix both and personally feels that Admob is much better then other.
so guys use it and share it.



Happy Earning....:)

1 comment:

  1. Wow that's really great to see your work , thoughts and approach i got surprised after seeing all things and i can see upcoming enterpreneur in you so all the very best for that and rock :)

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